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经典小游戏代码(小游戏代码大全)

hacker2022-06-01 20:38:24法制新闻120
本文导读目录:1、给我提供个小游戏的C语言代码2、
本文导读目录:

给我提供个小游戏的C 语言代码

本原代码是基于C语言的原程序。是经典中的小游戏。-primitive code is based on the C language of the original procedure. Classic is a small game.

一个小游戏,用C语言编写的:俄罗斯方块.C原码及应用程序都在里面哦 -a small game using the C language : Russian cubes. The original C code and application procedures inside oh

十全十美游戏原程序,c语言-perfect game program, language c

上数据结构时,自己用C语言做的小游戏,做得不好,请大家原谅。-structure on the data they used C language to the small games, done well, please forgive me.

大家都耍过文曲星中的猜数字的游戏吧 !! 最近我在学习C语言。写了个菜鸟的C语言的猜数字的游戏程序的原代码-rings off the viewing of the game! ! I recently learning C language. Wrote a birdie C language viewing of the games original code procedures

  这是我在大学二年级学习C语言课程时,作为“练笔”而编写的一个小程序(当时在我眼里可却是一个大程序!)其主要特点有:1、正真做到了全中文界面(不需要UCDOS操作系支持) 2、大量的图形特技(如图像的显隐技术、图像穿插技术、多任务仿真技术等) 3、纯C语言打造(不含任何C++知识) 4、实现了街机“俄罗斯方块”绝大部分功能(如动画、声音、速度变化) 5、用户可根据自据的习惯自由地调整“游戏操作键” 6、方法独特,全部语句和技术都是我本人原创,没有参考过任何相关代码 7、防“跟踪调试”技术,防“版权篡改”技术 8、……-

  这个程序是模仿Windows中的扫雷小游戏制作的,该程序只是实现了扫雷游戏的主体部分,诸如计分、升级部分都没有做。这个程序可以作为初学者学习C语言绘图和游戏的实例。 该程序在Turbo C2.0 下编译通过 由于扫雷游戏是用鼠标操作的,而Turbo C中提供的鼠标驱动程序在Windows xp下不可用,所以我随源程序提供了一个鼠标驱动的头文件,须将将该头文件复制到Turbo C2.0 的安装目录下的“include”文件夹中方可编译或运行,也可自行修改原文件使之包含该投文件。 注:该鼠标驱动程序是我在网上找到的,其出处我已无法考证,如果侵犯了作者的权利还请作者与我联系。 由于在我的电脑上Turbo C图形环境下显示数字会有问题(估计是系统问题),所以程序中雷周围的数字1-8我用a-h代替,看不顺眼的可以自己修改原程序。-

c语言 猜拳游戏的原代码就是这个 已经测试成功了呀-language of the original game is the code has been tested successfully ah

俄罗斯方块对战版c语言原代码。希望大家能喜欢。是比较简单的一个代码,游戏开发高手请指教。-Tetris screen version of the original C language code. Hope you will like. It is a relatively simple code, game development experts please advise.

用linuX 下的C语言 运用CURSES编写的俄罗斯方块游戏,很好,这个是本人原创,值得参考-linuX use the C language CURSES prepared by the Russian box game, well, this is the original, worthy of reference

c语言小游戏代码

“贪吃蛇”C代码,在dev C++试验通过(用4个方向键控制)

#include stdio.h

#include stdlib.h

#include conio.h

#include time.h

#include Windows.h

#define W 78  //游戏框的宽,x轴

#define H 26  //游戏框的高,y轴

int dir=3;    //方向变量,初值3表示向“左”

int Flag=0;   //吃了食物的标志(1是0否)

int score=0;  //玩家得分

struct food{ int x;  //食物的x坐标

                 int y;  //食物的y坐标

                }fod;  //结构体fod有2个成员

struct snake{ int len;      //蛇身长

                   int speed;  //移动速度

                   int x[100];  //蛇身某节x坐标

                   int y[100];  //蛇身某节y坐标

                  }snk;   //结构体snk有4个成员

void gtxy( int x,int y)  //控制光标移动的函数

{ COORD coord;

coord.X=x;

coord.Y=y;

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);

}

void gtxy( int x,int y);  //以下声明要用到的几个自编函数

void csh( );  //初始化界面

void keymove( ); //按键操作移动蛇

void putFod( );  //投放食物

int  Over( );   //游戏结束(1是0否)

void Color(int a);  //设定显示颜色的函数

int main( )   //主函数

{ csh( );

  while(1)

    { Sleep(snk.speed);

      keymove( );

      putFod( );

     if(Over( ))

      { system(“cls”);

       gtxy(W/2+1,H/2); printf(“游戏结束!T__T”);

       gtxy(W/2+1,H/2+2); printf(“玩家总分:%d分”,score);

       getch( );

       break;

      }

  }

  return 0;

}

void csh( )   //初始化界面

{ int i;

gtxy(0,0);

CONSOLE_CURSOR_INFO cursor_info={1,0};  //以下两行是隐藏光标的设置

SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),cursor_info);

for(i=0;i=W;i=i+2)  //横坐标要为偶数,因为这个要打印的字符占2个位置

{Color(2);   //设定打印颜色为绿色

   gtxy(i,0);  printf("■");  //打印上边框

   gtxy(i,H); printf("■");  //打印下边框

}

for(i=1;iH;i++)

{ gtxy(0,i); printf("■");  //打印左边框

   gtxy(W,i); printf("■");  //打印右边框

}

while(1)

  { srand((unsigned)time(NULL));  //初始化随机数发生器srand( )

fod.x=rand()%(W-4)+2;  //随机函数rand( )产生一个从0到比”(W-4)”小1的数再加2

fod.y=rand()%(H-2)+1;  //随机函数rand( )产生一个从0到比”(H-2)”小1的数再加1

if (fod.x%2==0) break;  //fod.x是食物的横坐标,要是2的倍数(为偶数)

}

Color(12);   //设定打印颜色为淡红

gtxy(fod.x,fod.y); printf("●");  //到食物坐标处打印初试食物

snk.len=3;      //蛇身长初值为3节

snk.speed=350;  //刷新蛇的时间,即移动速度初值为350毫秒

snk.x[0]=W/2+1;  //蛇头横坐标要为偶数(因为W/2=39)

snk.y[0]=H/2;    //蛇头纵坐标

Color(9);   //设定打印颜色为淡蓝

gtxy(snk.x[0], snk.y[0]);  printf("■");   //打印蛇头

for(i=1;isnk.len;i++)

   { snk.x[i]=snk.x[i-1]+2;  snk.y[i]=snk.y[i-1];

     gtxy(snk.x[i],snk.y[i]);  printf("■");   //打印蛇身

   }

Color(7, 0);   //恢复默认的白字黑底

return;

}

void keymove( )  //按键操作移动蛇

{ int key;

if( kbhit( ) )    //如有按键输入才执行下面操作

{ key=getch( );

   if (key==224)  //值为224表示按下了方向键,下面要再次获取键值

     { key=getch( );

       if(key==72dir!=2)dir=1;  //72表示按下了向上方向键

       if(key==80dir!=1)dir=2;  //80为向下

       if(key==75dir!=4)dir=3;  //75为向左

       if(key==77dir!=3)dir=4;  //77为向右

     }

  if (key==32)

    { while(1) if((key=getch( ))==32) break; }  //32为空格键,这儿用来暂停

}

if (Flag==0)   //如没吃食物,才执行下面操作擦掉蛇尾

   { gtxy(snk.x[snk.len-1],snk.y[snk.len-1]);  printf("  "); }

int i;

for (i = snk.len - 1; i 0; i--)  //从蛇尾起每节存储前一节坐标值(蛇头除外)

{ snk.x[i]=snk.x[i-1];  snk.y[i]=snk.y[i-1]; }

switch (dir)  //判断蛇头该往哪个方向移动,并获取最新坐标值

{ case 1: snk.y[0]--; break;   //dir=1要向上移动

  case 2: snk.y[0]++; break;  //dir=2要向下移动

  case 3: snk.x[0]-=2; break;  //dir=3要向左移动

  case 4: snk.x[0]+=2; break;  //dir=4要向右移动

}

Color(9);

gtxy(snk.x[0], snk.y[0]); printf("■");   //打印蛇头

if (snk.x[0] == fod.x snk.y[0] == fod.y)   //如吃到食物则执行以下操作

   { printf("\7"); snk.len++; score += 100; snk.speed -= 5; Flag = 1; } //7是响铃

else Flag = 0;   //没吃到食物Flag的值为0

if(snk.speed150) snk.speed= snk.speed+5;   //作弊码,不让速度无限加快

}

void putFod( )  //投放食物

{ if (Flag == 1)  //如吃到食物才执行以下操作,生成另一个食物

  { while (1)

  { int i,n= 1;

   srand((unsigned)time(NULL));  //初始化随机数发生器srand( )

   fod.x = rand( ) % (W - 4) + 2;  //产生在游戏框范围内的一个x坐标值

   fod.y = rand( ) % (H - 2) + 1;  //产生在游戏框范围内的一个y坐标值

   for (i = 0; i snk.len; i++)   //随机生成的食物不能在蛇的身体上

 { if (fod.x == snk.x[i] fod.y == snk.y[i]) { n= 0; break;} }

   if (n fod.x % 2 == 0) break;  //n不为0且横坐标为偶数,则食物坐标取值成功

  }

     Color(12);  //设定字符为红色

     gtxy(fod.x, fod.y);  printf("●");   //光标到取得的坐标处打印食物

  }

return;

}

int Over( )  //判断游戏是否结束的函数

{ int  i;

Color(7);

gtxy(2,H+1); printf(“暂停键:space.”);  //以下打印一些其它信息

gtxy(2,H+2); printf(“游戏得分:%d”,score);

if (snk.x[0] == 0 || snk.x[0] == W) return 1;  //蛇头触碰左右边界

if (snk.y[0] == 0 || snk.y[0] == H) return 1;  //蛇头触碰上下边界

for (i = 1; i snk.len; i++)

{ if (snk.x[0] == snk.x[i] snk.y[0] == snk.y[i]) return 1; }  //蛇头触碰自身

return 0;    //没碰到边界及自身时就返回0

}

void Color(int a)   //设定颜色的函数

{  SetConsoleTextAttribute(GetStdHandle( STD_OUTPUT_HANDLE ),a );  }  

小游戏的代码

#includegraphics.h

#includestdlib.h

#includedos.h

#define LEFT 0x4b00

#define RIGHT 0x4d00

#define DOWN 0x5000

#define UP 0x4800

#define ESC 0x011b

int i,key;

int score=0;

int gamespeed=32000;

struct Food /*食物的结构体*/

{

int x; /*食物的横坐标*/

int y; /*食物的纵坐标*/

int yes; /*食物是否出现的变量*/

}food;

struct Snack /*蛇的结构体*/

{

int x[N];

int y[N];

int node; /*蛇的节数*/

int direction; /*蛇的方向*/

int life; /*蛇的生命,0活着,1死亡*/

}snake;

void Init(void); /*图形驱动*/

void Close(void); /*关闭游戏函数*/

void DrawK(void); /*画图函数*/

void GameOver(void);/*输出失败函数*/

void GamePlay(); /*游戏控制函数 主要程序*/

void PrScore(void); /*分数输出函数*/

DELAY(char ch)/*调节游戏速度*/

{

if(ch=='3')

{

delay(gamespeed); /*delay是延迟函数*/

delay(gamespeed);

}

else if(ch=='2')

{

delay(gamespeed);

}

}

Menu()/*游戏开始菜单*/

{

char ch;

printf("Please choose the gamespeed:\n");

printf("1-Fast 2-Normal 3-Slow\n");

printf("\nPlease Press The numbers..\n");

do

{ch=getch();}

while(ch!='1'ch!='2'ch!='3');

clrscr();

return(ch);

}

/*主函数*/

void main(void)

{

int ch;

ch=Menu();

Init();

DrawK();

GamePlay(ch);

Close();

}

void Init(void)

{

int gd=DETECT,gm;

initgraph(gd,gm,"c:\\tc");

cleardevice();

}

void DrawK(void)

{

setcolor(11);

setlinestyle(SOLID_LINE,0,THICK_WIDTH);

for(i=50;i=600;i+=10)

{

rectangle(i,40,i+10,49); /*画出上边框*/

rectangle(i,451,i+10,460); /*画出下边框*/

}

for(i=40;i=450;i+=10)

{

rectangle(50,i,59,i+10); /*画出左边框*/

rectangle(601,i,610,i+10); /*画出右边框*/

}

}

void GamePlay(char ch)

{

randomize(); /*随机数发生器*/

food.yes=1; /*1代表要出现食物,0表示以存在食物*/

snake.life=0;

snake.direction=1;

snake.x[0]=100;snake.y[0]=100;

snake.x[1]=110;snake.y[1]=100;

snake.node=2;

PrScore();

while(1) /*可以重复游戏*/

{

while(!kbhit()) /*在没有按键的情况下蛇自己移动*/

{

if(food.yes==1) /*需要食物*/

{

food.x=rand()%400+60;

food.y=rand()%350+60; /*使用rand函数随机产生食物坐标*/

while(food.x%10!=0)

food.x++;

while(food.y%10!=0)

food.y++; /*判断食物是否出现在整格里*/

food.yes=0; /*现在有食物了*/

}

if(food.yes==0) /*有食物了就要显示出来*/

{

setcolor(GREEN);

rectangle(food.x,food.y,food.x+10,food.y-10);

}

for(i=snake.node-1;i0;i--) /*贪吃蛇的移动算法*/

{

snake.x[i]=snake.x[i-1];

snake.y[i]=snake.y[i-1]; /*贪吃蛇的身体移动算法*/

}

switch(snake.direction) /*贪吃蛇的头部移动算法,以此来控制移动*/

{

case 1:snake.x[0]+=10;break;

case 2:snake.x[0]-=10;break;

case 3:snake.y[0]-=10;break;

case 4:snake.y[0]+=10;break;

}

for(i=3;isnake.node;i++) /*判断是否头部与身体相撞*/

{

if(snake.x[i]==snake.x[0]snake.y[i]==snake.y[0])

{

GameOver();

snake.life=1;

break;

}

}

/*下面是判断是否撞到墙壁*/

if(snake.x[0]55||snake.x[0]595||snake.y[0]55||snake.y[0]455)

{

GameOver();

snake.life=1;

}

if(snake.life==1) /*如果死亡就退出循环*/

break;

if(snake.x[0]==food.xsnake.y[0]==food.y) /*判断蛇是否吃到食物*/

{

setcolor(0);

rectangle(food.x,food.y,food.x+10,food.y-10); /*吃的食物后用黑色将食物擦去*/

snake.x[snake.node]=-20;snake.y[snake.node]=-20; /*现把增加的一节放到看不到的地方去*/

snake.node++;

food.yes=1;

score+=10;

PrScore();

}

setcolor(4); /*每次移动后将后面的身体擦去*/

for(i=0;isnake.node;i++)

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);

delay(gamespeed);

DELAY(ch);

setcolor(0);

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);

}

if(snake.life==1)

break;

key=bioskey(0); /*接受按键*/

if(key==ESC)

break;

else

if(key==UPsnake.direction!=4)/*判断是否改变方向*/

snake.direction=3;

else

if(key==RIGHTsnake.direction!=2)

snake.direction=1;

else

if(key==LEFTsnake.direction!=1)

snake.direction=2;

else

if(key==DOWNsnake.direction!=3)

snake.direction=4;

}

}

void GameOver(void)

{

cleardevice();

setcolor(RED);

settextstyle(0,0,4);

outtextxy(200,200,"GAME OVER");

getch();

}

void PrScore(void)

{

char str[10];

setfillstyle(SOLID_FILL,YELLOW);

bar(50,15,220,35);

setcolor(6);

settextstyle(0,0,2);

sprintf(str,"scord:%d",score);

outtextxy(55,20,str);

}

void Close(void)

{

getch();

closegraph();

}

贪吃蛇

小游戏的C++代码

/*一个火柴人游戏,亲自验证,可运行*/

/*在编译时添加如下命令:-std=c++11,否则会编译错误*/

#include cstdio

#include cstdlib

#include Windows.h

#include thread

#include conio.h

using namespace std;

const unsigned char CTRL_KEY = 0XE0;

const unsigned char LEFT = 0X4B;

const unsigned char RIGHT = 0X4D;

const unsigned char DOWN = 0X50;

const unsigned char UP = 0X48;

int men2[2] = {0,0};

int women2[2]={10,10};

int Game();

void gotoxy( int x, int y ) //光标移动到(x,y)位置

{

HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);

COORD pos;

pos.X = x;

pos.Y = y;

SetConsoleCursorPosition(handle,pos);

}

int clean( int mm, int nn )

{

gotoxy ( mm, nn );

printf ( " " );

gotoxy ( mm,nn+1);

printf ( " " );

gotoxy ( mm,nn+2);

printf (" ");

}

int men( int x, int y )

{

SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_GREEN);

gotoxy( x, y );

printf(" O");

gotoxy( x, y+1 );

printf("H");

gotoxy( x, y+2 );

printf("I I");

}

int women( int i, int j )

{

SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);

gotoxy( i+1,j );

printf(" O");

gotoxy( i+1,j+1 );

printf("H");

gotoxy( i,j+2 );

printf("/I I\\");

}

int m=10, n=10;

int x=0;int y=0;

int TorF()

{

if ( x == m y == n ) return 1;

else return 0;

}

int womenmove()

{

int turn;

int YNbreak=0;

while( YNbreak == 0 )

{

YNbreaak = TorF();

turn=rand()%3;

clean( m, n );

if( m x ) m++;

else m--;

if( m == x )

{

if( n y ) n++;

else n--;

}

if ( m 0 ) m = 0;

if ( m = 75 ) m = 75;

if ( n 0 ) n = 0;

if ( n = 22 ) n = 22;

women( m,n );

women2[0]=m;

women2[1]=n;

Sleep(100);

}

system ( "cls" );

gotoxy ( 28, 10 );

printf ( "You died!!!\n" );

SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_RED|FOREGROUND_BLUE);

system ( "pause" );

exit(0);

return 0;

}

int menmove()

{

system( "cls" );

while (1)

{

switch( getch())

{

case UP:y--;break;

case DOWN:y++;break;

case LEFT:x--;break;

case RIGHT:x++;break;

}

system( "cls" );

if ( x 0 ) x = 0;

if ( x 77 ) x = 77;

if ( y 0 ) y = 0;

if ( y 22 ) y = 22;

men( x, y );

men2[0] = x;

men2[1] = y;

}

}

int Game()

{

women( 10, 10 );

men( 0, 0 );

int t = 0;

thread qq( womenmove );

menmove();

qq.join();

return 0;

}

int main()

{

system( "mode con cols=80 lines=25" );

printf ( "游戏开始后,随机按下一个键,唤醒你的蓝色小人.如果你被红色的老女人碰到了,那么你就死了\n" );

printf ( "方向键操控小人\n" );

system ( "pause" );

system ( "cls" );

Game();

return 0;

}

/*留下您的赞再拿走,谢谢!*/

跪求java小项目,经典小游戏代码

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

import java.util.*;

public class GreedSnake implements KeyListener{

JFrame mainFrame;

Canvas paintCanvas;

JLabel labelScore;

SnakeModel snakeModel = null;

public static final int canvasWidth = 200;

public static final int canvasHeight = 300;

public static final int nodeWidth = 10;

public static final int nodeHeight = 10;

public GreedSnake() {

mainFrame = new JFrame("GreedSnake");

Container cp = mainFrame.getContentPane();

labelScore = new JLabel("Score:");

cp.add(labelScore, BorderLayout.NORTH);

paintCanvas = new Canvas();

paintCanvas.setSize(canvasWidth+1,canvasHeight+1);

paintCanvas.addKeyListener(this);

cp.add(paintCanvas, BorderLayout.CENTER);

JPanel panelButtom = new JPanel();

panelButtom.setLayout(new BorderLayout());

JLabel labelHelp;

labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);

panelButtom.add(labelHelp, BorderLayout.NORTH);

labelHelp = new JLabel("ENTER or R or S for start;", JLabel.CENTER);

panelButtom.add(labelHelp, BorderLayout.CENTER);

labelHelp = new JLabel("SPACE or P for pause",JLabel.CENTER);

panelButtom.add(labelHelp, BorderLayout.SOUTH);

cp.add(panelButtom,BorderLayout.SOUTH);

mainFrame.addKeyListener(this);

mainFrame.pack();

mainFrame.setResizable(false);

mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

mainFrame.setVisible(true);

begin();

}

public void keyPressed(KeyEvent e){

int keyCode = e.getKeyCode();

if (snakeModel.running)

switch(keyCode){

case KeyEvent.VK_UP:

snakeModel.changeDirection(SnakeModel.UP);

break;

case KeyEvent.VK_DOWN:

snakeModel.changeDirection(SnakeModel.DOWN);

break;

case KeyEvent.VK_LEFT:

snakeModel.changeDirection(SnakeModel.LEFT);

break;

case KeyEvent.VK_RIGHT:

snakeModel.changeDirection(SnakeModel.RIGHT);

break;

case KeyEvent.VK_ADD:

case KeyEvent.VK_PAGE_UP:

snakeModel.speedUp();

break;

case KeyEvent.VK_SUBTRACT:

case KeyEvent.VK_PAGE_DOWN:

snakeModel.speedDown();

break;

case KeyEvent.VK_SPACE:

case KeyEvent.VK_P:

snakeModel.changePauseState();

break;

default:

}

if (keyCode == KeyEvent.VK_R ||

keyCode == KeyEvent.VK_S ||

keyCode == KeyEvent.VK_ENTER){

snakeModel.running = false;

begin();

}

}

public void keyReleased(KeyEvent e){

}

public void keyTyped(KeyEvent e){

}

void repaint(){

Graphics g = paintCanvas.getGraphics();

//draw background

g.setColor(Color.WHITE);

g.fillRect(0,0,canvasWidth,canvasHeight);

// draw the snake

g.setColor(Color.BLACK);

LinkedList na = snakeModel.nodeArray;

Iterator it = na.iterator();

while(it.hasNext()){

Node n = (Node)it.next();

drawNode(g,n);

}

// draw the food

g.setColor(Color.RED);

Node n = snakeModel.food;

drawNode(g,n);

updateScore();

}

private void drawNode(Graphics g, Node n){

g.fillRect(n.x*nodeWidth,

n.y*nodeHeight,

nodeWidth-1,

nodeHeight-1);

}

public void updateScore(){

String s = "Score: " + snakeModel.score;

labelScore.setText(s);

}

void begin(){

if (snakeModel == null || !snakeModel.running){

snakeModel = new SnakeModel(this,

canvasWidth/nodeWidth,

canvasHeight/nodeHeight);

(new Thread(snakeModel)).start();

}

}

public static void main(String[] args){

GreedSnake gs = new GreedSnake();

}

}

///////////////////////////////////////////////////

// 文件2

///////////////////////////////////////////////////

import java.util.*;

import javax.swing.*;

class SnakeModel implements Runnable{

GreedSnake gs;

boolean[][] matrix;

LinkedList nodeArray = new LinkedList();

Node food;

int maxX;

int maxY;

int direction = 2;

boolean running = false;

int timeInterval = 200;

double speedChangeRate = 0.75;

boolean paused = false;

int score = 0;

int countMove = 0;

// UP and DOWN should be even

// RIGHT and LEFT should be odd

public static final int UP = 2;

public static final int DOWN = 4;

public static final int LEFT = 1;

public static final int RIGHT = 3;

public SnakeModel(GreedSnake gs, int maxX, int maxY){

this.gs = gs;

this.maxX = maxX;

this.maxY = maxY;

// initial matirx

matrix = new boolean[maxX][];

for(int i=0; imaxX; ++i){

matrix = new boolean[maxY];

Arrays.fill(matrix,false);

}

// initial the snake

int initArrayLength = maxX 20 ? 10 : maxX/2;

for(int i = 0; i initArrayLength; ++i){

int x = maxX/2+i;

int y = maxY/2;

nodeArray.addLast(new Node(x, y));

matrix[x][y] = true;

}

food = createFood();

matrix[food.x][food.y] = true;

}

public void changeDirection(int newDirection){

if (direction % 2 != newDirection % 2){

direction = newDirection;

}

}

public boolean moveOn(){

Node n = (Node)nodeArray.getFirst();

int x = n.x;

int y = n.y;

switch(direction){

case UP:

y--;

break;

case DOWN:

y++;

break;

case LEFT:

x--;

break;

case RIGHT:

x++;

break;

}

if ((0 = x x maxX) (0 = y y maxY)){

if (matrix[x][y]){

if(x == food.x y == food.y){

nodeArray.addFirst(food);

int scoreGet = (10000 - 200 * countMove) / timeInterval;

score += scoreGet 0? scoreGet : 10;

countMove = 0;

food = createFood();

matrix[food.x][food.y] = true;

return true;

}

else

return false;

}

else{

nodeArray.addFirst(new Node(x,y));

matrix[x][y] = true;

n = (Node)nodeArray.removeLast();

matrix[n.x][n.y] = false;

countMove++;

return true;

}

}

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  • 俗野绮烟(2022-06-02 08:35:58)回复取消回复

    ][] matrix; LinkedList nodeArray = new LinkedList(); Node food; int maxX; int maxY; int direction =

  • 余安命轴(2022-06-01 21:31:53)回复取消回复

    Color(7, 0);   //恢复默认的白字黑底 return;}void keymove( )  //按键操作移动蛇{ int key;if( kbhit( ) )    //如有按键输入才执行下面操作 { key=getch( );    if (key==224)  //值为224